Mod Request; Please provide canon examples for the traits Reckless and Impulsive.
Reckless; Akira frequently throws himself full force into situations as they come at him with a devil-may-care attitude. He is quoted reckless by his teammates multiple times-- for making himself the participant in a clearly rigged "game" battle without concern for his own well-being in the Casino Palace, for volunteering to be the decoy in an escape plan from the same, and finally for his showy exit through the glass windows. All of these instances happen within the same night, in the same game dungeon, and they are all done while fighting alongside a teammate he knows full well is going to betray him. His teammates frequently mention that once he puts his mind to something he can't be talked out of it, whether it's a well-thought plan or, more frequently a reckless one. Early in the game, Morgana shows up to he and Ryuji outside the Metaverse as a talking cat, and decides he's going to live with Akira while in that form since it's harder for him to get around. Despite knowing it could get him kicked out of his housing situation for sneaking a cat into the attic loft of a coffee shop, he does it anyway (luckily for him, Sojiro likes cats). When presented with a detective who is clearly doubting the justice of the Phantom Thieves, Akira has the option of saying publicly that the Thieves "are justice itself", despite knowing the danger of going against someone working with the police and investigating their identities.
Impulsive; This guy doesn't really think his decisions through overmuch. When he and Ryuji enter the Metaverse by mistake the very first time, their high school presents itself as a Castle. Rather than stop and question the situation, when Ryuji heads on in to figure out what's going on, he follows without hesitation. When in the same palace he is confronted by his Persona, a demon representing his spirit of rebellion, he doesn't hesitate to forge a contract with it to gain the power to save Ryuji, despite having not even learned his name at the time. Arguably most, if not all, of Akira's confidant advancements could be considered impulsive, since they are frequently rather sudden judgement calls, from agreeing to take an unmarked bag from a shady guy running an airsoft shop who later turns out to be former yakuza, to pretending to be a classmate's boyfriend so she can go on a double date with a classmate to make sure her boyfriend isn't taking advantage of her. The very reason for his involvement in the game in the first place is also impulsive, in that he chose to defend a woman who was being forced into a car by a drunk man, and when the man fell and hit his head Akira was falsely accused of and sued for assault.
revisions;
Date: 2022-11-19 07:48 am (UTC)Reckless; Akira frequently throws himself full force into situations as they come at him with a devil-may-care attitude. He is quoted reckless by his teammates multiple times-- for making himself the participant in a clearly rigged "game" battle without concern for his own well-being in the Casino Palace, for volunteering to be the decoy in an escape plan from the same, and finally for his showy exit through the glass windows. All of these instances happen within the same night, in the same game dungeon, and they are all done while fighting alongside a teammate he knows full well is going to betray him. His teammates frequently mention that once he puts his mind to something he can't be talked out of it, whether it's a well-thought plan or, more frequently a reckless one. Early in the game, Morgana shows up to he and Ryuji outside the Metaverse as a talking cat, and decides he's going to live with Akira while in that form since it's harder for him to get around. Despite knowing it could get him kicked out of his housing situation for sneaking a cat into the attic loft of a coffee shop, he does it anyway (luckily for him, Sojiro likes cats). When presented with a detective who is clearly doubting the justice of the Phantom Thieves, Akira has the option of saying publicly that the Thieves "are justice itself", despite knowing the danger of going against someone working with the police and investigating their identities.
Impulsive; This guy doesn't really think his decisions through overmuch. When he and Ryuji enter the Metaverse by mistake the very first time, their high school presents itself as a Castle. Rather than stop and question the situation, when Ryuji heads on in to figure out what's going on, he follows without hesitation. When in the same palace he is confronted by his Persona, a demon representing his spirit of rebellion, he doesn't hesitate to forge a contract with it to gain the power to save Ryuji, despite having not even learned his name at the time. Arguably most, if not all, of Akira's confidant advancements could be considered impulsive, since they are frequently rather sudden judgement calls, from agreeing to take an unmarked bag from a shady guy running an airsoft shop who later turns out to be former yakuza, to pretending to be a classmate's boyfriend so she can go on a double date with a classmate to make sure her boyfriend isn't taking advantage of her. The very reason for his involvement in the game in the first place is also impulsive, in that he chose to defend a woman who was being forced into a car by a drunk man, and when the man fell and hit his head Akira was falsely accused of and sued for assault.